ecnel •. Only existing. YobaiYamete • Nihilistic Acquisition • 1 yr. I’d acquired a few vassals already, and decided to integrate the one closest to me. The thing is in my game me and my 3 vassals far outwieghed the might of the country i entered into a tribute agreement. The term vassal by itself actually means the ruler of the vassal state rather than the actual state. And with federation DLC the hegemony makes vassals obsolete for puppet master style. Alneowyld. Then just wait until they request to be a vassal. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. To do this method, whoever you’re trying to make your Vassal must be at peace. . The "Vassalize" War Goal and You: A Lesson learned the strange way. There’s room for an expansion to add more types of vassals/tribute/treaties that might be better. Best. Creating a Vassal Out of A Sector. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. [ˈtribyəˌterē] NOUN. ago. Fourth, Federation Synergies. These are broken into Basic, Advanced, or Strategic resource groups, and Research. The whole point of an alliance is that you declare and respond to wars as a unified entity. Mod Release: Vassals Expanded and Reworked. ago. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. -100 for vassaling and -100 for something like war at itself. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. That said, the DLC needs some. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them. The result is a very friendly new recruit for your Trade League who is probably also a. It doesn't say in the description that it allowed to choose vassals government form : (. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Integrating a vassal means taking all their garbage as well. Snuff out as much of the competition as you can in the early years before the galactic community forms and claim your place as a galactic superpower. 5. I don't see how an additional 10 % boost to research rate to each of my scientists is going to help considering the best case scenario of tier 1-3 scholarium is 0. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. Nope, the Space Mafia doesn't care about any Rights not founded on Might. You do this by growing your influence in these vassal kingdoms. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. -100 for vassaling and -100 for something like war at itself. You only get taxes from sectors, and you. Bochanks. Furaigon. ago. Things were nice, but they noticed we would eventually surpass them and started integration. Content is available under Attribution-ShareAlike 3. One side is his border with my vassal. Each vassal type has certain limits on what you can demmand of them. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. ago. For the Vassal Terms, both Overlord Conflicts and Vassal Conflicts are set to Defensive. Please help improve this article by adding citations to reliable sources. If the vassal does not allow it pops to migrate- you can not affect it. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. will always vote "no" to every single federation votes while demanding to be released because they do not want to be a vassal/tribute and obviously they will want to harm their overlord and his federation. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. The system really cares about you choosing more than one category more than it does how much is in that category. You will basically have a federation with your vassal from day 1. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. It also has some special subject interactions that can be pretty useful in some cases. basically they give you a percentage of their minerals and energy credits (25%?), they can still colonise and build frontier outposts, go to war and others can. Question about vassal criminal syndicate. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. Stellaris Wiki Active Wikis. Sometimes, vassals are used to help manage large empires, though often suboptimally. Not the most exciting gameplay, granted, but super relaxing. The game automatically transfered my vassals over to the country i entered into a diplomatic. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. 8] Subscribe. Anything like that would make more dynamic versions of how you want to arrange tribute and what exactly you want from a war. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Instead of types of subjects as vassals vs tributaries vs subsidiaries, subjects are now based on a vassal contract system ala Crusader Kings 3, where the Vassal and Overlord can negotiate a contract in terms of both tribute and privileges for the vassal, including not just diplomatic privileges but also even resource subsidies, where the. You probably only need to do a few of those. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. That way, the new vassal has your same tech level and ethics, making them both more effective and more loyal. In general, halving the empire size per researcher doubles the limit on how quickly you can research. So 15% basic subsidy gives about +50 acceptance. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. The requirements for vassals and tributaries are sick. Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. 45% basic subsidy gives about +50 acceptance. You can only hope that your overlord leaves the federation or something similar. Not having a big directly controlled territory is also good for tradition costs. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Plus, if you've gotten said protectorate by doing something like. Wondering if it's a bug. Vassals are separate empires who fight in your wars for you, while sectors are parts of your empire that build things for you. 15% tribute of 2 different resource categories gives about -900. Tributary. Especially since the contribution is percentage based so you benefit from their AI bonuses. Can vassals pay tribute? Thread starter Archael90; Start date Mar 16,. 4 Cepheus update. Jump to latest Follow Reply. However, vassals do drain your influence and cost even more to integrate. This would allow feudal societies to expand naturally. This cost is split across a number of months, with 3 influence. Even before 3. These are broken into Basic, Advanced, or Strategic resource groups, and Research. You can only subjugate by force if the empire is weaker than you since. 84-0. rules pretty harsh now: -must have domination tradision. If you don't have a planet in that sort of a system, build a hab and settle it. It’s like whenever the AI wants a vassal, everything is hunkey dorie but when I’m the one subjugating, suddenly I’m “oppressive” and “exploiting billions of people for resources to. You get 1 influence point for each protectorate you have established. So if a xenophile has a xenophobe vassal, he can grant his xenophobe vassal "cleanse planet" wargoals. Early in the game I invaded my rival, an authoritarian religious sect, and status quo ed them and formed a. Atrus, demanding tribute is a pre-requisite to vassalizing. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. Subject nations, or vassals, are countries in a subservient relationship to another state, paying tribute or fulfilling commercial or military obligations to their overlord in return for protection from other states. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state. Since you can do contract. Zijkhal • 4 yr. It might be different in 2. The rights and obligations. Alneowyld. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Vassals stay basically the same as they are now. Every. Presumably overlord takes a research tribute and gives them protection somehow. 1 Answer. SnooStories8859. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. So a criminal syndicate is doing its job and has a couple of branches open on my planets. On higher difficulty settings the Federation is absolutely the way to go if you want this style of gameplay. Hegemony federation members get bonuses which their overlord does not, so they’re a bit better off than regular vassals. Go to Stellaris r/Stellaris. So a criminal syndicate is doing its job and has a couple of branches open on my planets. It adds 9 10 new types of subject empires (1 for each ethics + 1 for hive minds +1 for machine intelligences ), each with its own perks. I just think that is a bit expensive. vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. See screenshots for new tradition effects. I think a Megacorp could be one of the best suited to handling this specialist type, since they have the most trade value to potentially turn into consumer goods via. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions. ecnel •. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. The issue is when I declared an expel branch war against them it didn't work. Once they get enough tech they immediately turn into a vassal. especially if they can band together and significantly outmatch him militarily. Fast. If you intend not to conquer said terrain turn to vassal. Tributary vs Vassal in the Age of Empires II : r/Stellaris by Midgar918 Vassal or Tributary Finding it hard to find a post or article that isn't 6 years old on the topic so i'm making my. < > Showing 1 - 12 of 12 comments pete3great Jun 18, 2021 @ 2:51am I often combine them, forming a hegemony that my vassals are also part of. You have 2 options for war, vassalize or cede planets. Nope. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. Taking in a significant number of foreign pops can result in unrest due to differing. Mar 29, 2022; Add bookmark #14. To release a vassal state: Bring up the Diplomacy Menu. Seems better to release and conquer?Method 2: Demanding Vassalization. Also how good the agreement looks will also determine how easy it is to get them to accept. I just make 1 system tributaries in my territory that last thing i need is a vassal becoming superior to me in economy. Other than that, as a vassal or tributary you can't freely stop being a vassal. Play the diplomacy game. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. As a vassal, you also can't own vassals of your own, so there's that. Tribute is better for more powerful empires. However, a megacorp also entails a trade build (usually), and that produces CG. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. No chance or choice for new at all. ago. Question about vassal criminal syndicate. Yes, i am aware. The short answer is yes, the long answer is 'yes, and more so in a month. I typically vassalize Fallen Empire core worlds and. If you are a megacorp with Franchising. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. When you start it, you will be shown the amount of influence required to integrate. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. Stellaris. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. its entirely onesided and hurts overlord more. Each has its own strengths and weaknesses. First a general note, currently it takes 150 to 200+ years to create a level 5 federation but only 70 to 100+ years to make a level 4. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Vassal Claims. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. a tributary pays you tribute. Two ways to get a vassal. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Stellaris 50462 Bug Reports 30836 Suggestions. Vassal subsidies require you to match a % of the vassals production, so a lithoid hive offering basic resource subsidies would need to employ farmers and technicians to cover that upkeep. 'War score' at the beginning of war says it's -200. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. If monetary tribute would be below 1 ducat, or monarch. I don't know if you managed to find the right mod but I edited my other. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Description. Communicate with the vassal and select the option; it should be the bottom most option available. It's a core mechanic and goal, not an overpowered option. Your vassals don't entirely lose the npc bonuses from difficulty setting but they drop down one level of difficulty for determining their bonuses. Tag switch using console, release vassal, switch back. 2. Find it a bit strange that vassals can’t have vassals. Putting, say, the alloy tithe building on a hive capital will not only give you a substantial alloy boost on top of your tribute, but also weaken the vassal. This facilitates faster pop growth than having all the pops integrated into one empire. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. It is the same cost for another of my subjects which is 4 times the size. Once a vassal hits the trust cap in an empire like this, release them. What I find works best is to determine what vassal it is then determine what role suits them best. 5 loyalty (0. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. And, if they don't have the influence they are forced to accept. The first method involves going to war with a target empire. Yes. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. Change policy: oppressive vassalization (optional, if feeling petty) 4. You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. -100 for vassaling and -100 for something like war at itself. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Because you start out further away from the overlord than the others, the megacorp can pretty much always reach the overlord before you do. Triflest • 1 yr. Hives have great growth potential, but they face the same drag as everyone else. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. 45% basic subsidy gives about +50 acceptance. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. If a vassal loses an independence war, then it should be automatic they stay as vassal. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Presumably, both should cancel each other out. It's a detailed breakdown of which factors speak for and against accepting the demand. Research costs are +150% for planets and 209% for pops. Other than that, as a vassal or tributary you can't freely stop being a vassal. A vassal country is a country, a client state, that is subject to the rule of a foreign country. Blazin_Rathalos. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at 12 for 400 or more development. There's no option for using favors to sway your way, no ultimatums (e. yeah, i undersstand the vassal/lord relationship. Tributaries aren't very useful. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. The new Stellaris: Overlord expansion is finally here and brings the largest new batch of Origins the game has seen since Federations. g. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. I'm still curious about my last question : "When you are in solo, do you prefer vassalize your neighbor as standard vassal who gives you money and research, as specialized overlord vassal type (bulwark, tech or ressources) with a "give and take" relationship, or are you a full benevolent overlord who share ressources to make your. Diogenes_of_Sparta • Specialist • 2 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Bulwark: Presumably has a bonus to their fleets and a penalty to resources. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. And, if they don't have the influence they are forced to accept. Content is available under Attribution-ShareAlike 3. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. Key point in diplomacy matter is that your vassals shouldn't be enemies to other members of your federation. Get your vassals. The bordergore can get horrendous when you're trying to. Base: -50 Empire Population: -23. If you successfully win the war against the whole federation and your lord, you should be able to leave the federation and retain your vassal status. . If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Report. GazOCee. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Stellaris. R5: I just love having vassals and building a hegemony over conquest. Yes. ago. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. Vassal produces 50 engineering, 15% would be 7 (think they round down 7. See screenshots for new tradition effects. Player vassals don't. would like to know too!! #1. Stellaris, Paradox ’s science fiction grand strategy game, is big. I mean, from a min-maxing game-as-chess point of view being awarded these territories is great, obviously. 1. Ryika Aug 20, 2022 @ 7:14am. For a more realistic experience, this mod makes civil wars and localized rebellions a more common occurrence. Precisely why it's broken. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Either conquer or purge all others you meet. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. You can attack realistically attack void dwellers and ringworlders early in the game. Tributaries pay another nation for their autonomy. Sectors are microstates within your empire that you appoint a governor to oversee. Nope, and it's awful. I currently share a trade league with 6 other empires, and all of them have to vote with me. A country can become a vassal either through diplomatic or military means, and may eventually be annexed peacefully ("diplo-annexed") to the ruling kingdom. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Vassals are even worse on higher difficulties, since no matter. You get 1 influence point for each protectorate you have established. And that's it. Releasing a vassal with a fraction of the pops lets them grow much, much faster. Oscot King of Space Portugal. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. Their ships also have twenty percent more Hull points, move twenty percent faster, regenerate Hull and Armor. #1 Danny Jun 18,. Go to Stellaris r/Stellaris. ago. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. 10. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. A bit of a headache since you need to station armies, but otherwise no big deal. I just think that is a bit expensive. Paradox Staff. I just posted to the Stellaris Steam general discussion tab asking about this. Everyone becomes a vassal despite being super powerful themselves, at least in stellaris you don’t get vassalized but in 3k you get tricked by the wording and get vassalized against your will. Then you could sit on top. Reply. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. A player can create a vassal from their own territory by releasing one of their sectors as a vassal from the "Sectors" tab by clicking the "Create Vassal" button next to the sector they want to release. So basically if I'm understanding this correctly. Acquisitive Hive Mind- Likes to collect things, by war or negotiation. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. Vassal rebalance ideas. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. There are two main ways, one of which relies on luck. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. -Permanent employment gives a slow-but-steady stream of zombie clerks to the vassal (1 per 5 years), increasing clerk trade power for the trade build/trade federations they should all be a part of. Relation levels. a holder of land by feudal tenure on conditions of homage and allegiance. 1 Answer. One researches a tech, you get a discount. My Unofficial Patch to Stellaris 2. Afaik there's really no way to speed this up. Aug 10, 2018. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. Usually I just conquer, and then oppress or remove the offensives if I feel like. See moreA vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. . Now that you're part of a federation there's no way for you to actively ask for independence. The broken part is that you can get any contract, even one with a 75% tax on everything. Notably this is an effect that also boosts the trade income of all your other trade federation subsidiaries, so each one on any planet increases the. Stellaris. Alloy foundries are a good way to stopping being a vassal. Description: This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Nice! Remember to keep votes equal and not by diplomatic weight. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. Overlord takes resource tribute and subsidizes research. Integrating a vassal would be changing it into a tributary, then into a sector. Deactivate them and make a try (if that doesn't break your game of course). Though bear in mind, +5% resources with a 15% tax rate is. • 2 yr. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. But okay. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. also domination tree gets. The player can then transfer additional systems to their vassal through the Trade option "Transfer System" if they so choose. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. As shogun you have the daimyo mechanic which is incredibly powerful, it allows you to have unlimited vassals. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. Tributary vs Vassals Stellaris Debate When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. manniepants Jun 18, 2022 @ 6:44pm. Vassals must spend influence to deny your contract negotiation request.